Let’s download now, and draw it to solve puzzles! Drawing will put a smile to your face and your family! If you like brain out, happy glass and pencil rush, this game is also one of your favorite choices. How well you can spend your money meaningfully will also be tested in this game! This diamond can be used like money to increase the furniture in the main character's room! you can make your wallpaper colorful or carpet it! If you clear the question, you can get a diamond. You will likely have fun when you find the story behind the scenes!
Over 200 puzzles and so many episodes of missing parts are packed with fun!Įnjoy just like you would on a chalkboard. Rest assured that there is no risk of failure!Ģ. They want to live a happy life, so they need your brain! Help them out! Their faces will regain their glow and will rejoice as if they had received money.Īre you looking for intuitive easy puzzle games? If your expectations are correct, their dissatisfaction will be resolved and you will smile! In this game you can see a part of the character's life. I am calling this method in onDraw() after calculating left and top which are correct like I said above.Welcome to the world of “Draw Happy Life”! Method called for fetching and drawing Image W/art: Before Android 4.1, method .VectorDrawableCompat.updateTintFilter(,, $Mode) would have incorrectly overridden the package-private method in Please move to using android:theme instead. I/AppCompatViewInflater: app:theme is now deprecated. I/GMPM: To enable debug logging run: adb shell setprop VERBOSE I/GMPM: App measurement is starting up, version: 8487 I/MultiDex: VM has multidex support, MultiDex support library is disabled.
I/MultiDex: VM with version 2.1.0 has multidex support W/System: ClassLoader referenced unknown path: /data/app/4me-2/lib/x86_64 LogCat at the time of crash -Beginning of crashĪ/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x188 in tid 22133
I know that the left and top coordinates passed in canvas.drawBitmap(.) are correct as I can display an image that is loaded from mipmap.Īny help on this would be appreciated as I am stuck on this issue for some time now and can't find a suitable solution to this. I did and not only my app got laggy and slow, the image was still not drawn on canvas. But when I call canvas.drawBitmap(.), my applications crashes and following message is displayed in LogCatįatal signal 11 (SIGSEGV), code 1, fault addr 0x188 androidĪfter searching on stackoverflow, I came across an answer that said set android:hardwareAccelerated to false. The server returns a byte array of the image, which is then converted to Bitmap using codeByteArray(.). I am trying to download an image from server using Retrofit library.